Virtual Reality is beginning to gain prominence in the news. With
the introduction of the Samsung Gear VR headset and their release of the
Samsung S7, not to mention the Playstation VR or even HTC’s Vive, VR technology
is exciting and is going to swamp tech news in the months to come. One of the
biggest items of news is going to be Google going into the next phase of VR and
Project Tango.
So what is Project Tango? Project Tango is a technology platform
that has been developed by Google. The project has been in the works for years
under the aegis of Google’s Advanced Technology and Projects (ATAP), which is an
R&D outfit. Johnny Lee heads Project Tango. Tango was integrated into two
prototype devices – the Yellowstone tablet and the Peanut phone – a couple of
years ago. However, these prototypes were too expensive to mass market and in
any case were meant more for developers (click here) and in some cases demos.
This brings us to the question of what the Project Tango technology
does. The platform processes information from a wide range of sensors in a very
short time. These sensors can be infra-red cameras or wide-angle cameras or
even infra-red emitters which are something along the lines of radar. Once
processed, this gives the device 3-D motion tracking and depth sensing, which
allows the device to know where exactly it is in relation to the rest of the
room and how it is moving through the physical space around the user of the
device.
These qualities make the device perfect for augmented reality, give
you exact measurements of the dimensions in the room and even help with
pathfinding indoors. Google has now partnered with Lenovo to bring this
technology to the public via the first mobile phone which has Project Tango
enabled on it.
The whole point of Project Tango is that it creates a paradigm shift
in the way we have used devices to interact with our environment. It can
function and map indoors so it isn’t just dependent on GPS. It can ‘recognize’
environments it has already been to before and measure them accurately.
Furniture shoppers could use such a feature to determine whether a piece of
furniture could fit into the space. Applications can also be created that will
help the user explore the space around them and even turn their worlds into
virtual 3-D worlds.
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